Posts

No grace in verbatim communion prayers

Image
I do not appreciate the intolerance for minor grammatical errors in the spoken (typically ‘read’) communion sacrament prayers when recited by the LDS young men during congregation worship services. I understand the covenant nature of the prayer, and thus the importance of the meaning of the covenant being accurately conveyed in the prayer. But the intolerance for minor nuanced accidental variations that do not change the details of the covenant or prayer seems nonsensical. It is disruptive to the service to require the young man to repeat the entire prayer for such an error. And it potentially embarrasses the young man unnecessarily. Considering the degree of grace and leniency church members seem to grant Joseph Smith for much more significant variations in details he communicated (such as stating he was 14 years old, and also that he was 16 years old, when he had his first vision), I don’t understand why we can’t grant our young men a bit of grace for a much-less significant nuanced...

StarTech PEXM2SAT3422 initial problems

Image
Background The card: The StarTech PEXM2SAT3422 is a PCIe 4x card featuring 4 SATA ports as: 2 x SATA connector 2 x M.2 NGFF connector It uses the Marvell 88SE9230 chipset The card features RAID 1, 0, 10, as well as SATA pass-through. Upon initially deploying the card, I experienced some very serious problems with it My setup: Server is a SuperMicro X9SCM in a 2U half-depth chassis. 3Ware Card exists with 2 1TB WD Black HDs. Motherboard Intel SATA has 2 Kingston SSDs installed in a RAID1 (Microsoft Dynamic Disk) OS is Server 2012 R2 This server has been rock solid for 3 years. About 1 year ago: I added an Ablecomm SATA card that has 2 M.2 connectors. It has housed a single Crucial CX300 M.2 SATA SSD. This setup has been rock solid with no hiccups whatsoever. Today: I replaced the Ablecomm PCIe card with the StarTech card and moved the CX300. I also installed a 2nd 1TB CX300 alongside. The plan was to mirror the 2 CX300s and start using them for prod...

Team Conflict Avoidance System Erratic Behavior

The below video shows me discovering conflicting games that were auto-scheduled by the StackSports scheduling system despite a team conflict rule having been previously created to prevent this. Usually the system adheres to the team conflict rules I create. Sometimes (inexplicably) it doesn't. This video is an excellent example showing this is actually a bug, and not intended behavior. After making a subtle adjustment to a game time, it's like the existing team conflict rule "woke up", and triggered the red alerts it should have done all along. In fact it should have scheduled these games in a way to avoid the conflicts in the first place, and therefore the alerts wouldn't have ever had need to exist. This video shows problems such as: Conflicting games that should never have been scheduled at the same time (based on the team conflict rules that were already defined). Missing alert/warnings for "error" games that have problems (i.e. the gam...

Erroneous Warning: Duplicate Pair Numbers Assigned to Teams

This appears to be another bug. I am hopeful that it is only cosmetic and won't actually affect anything functionally. I'll have to test and verify that my matches ended up being scheduled to the teams they should have per the pairing template. I initially noticed the red warning sign next to the U10 Boys schedule. Upon clicking the teams in the schedule, we can see all the pairing numbers are in fact unique. Also it is interesting to note another bug manifest by attempting to sort the team list by pairing number. Anyway, I then click the menu option to assign pairing numbers, and we can see the error message up top. And again we note that all the pairing numbers are actually unique.

Games for subrounds are going on the wrong dates for those subrounds

In this video you can see that games are being put on incorrect dates for the subround. Subround two should be played on March 9th. Additional total weirdness is that when I unschedule and reschedule the games, they don't even go back to the same dates they were originally (erroneously) scheduled on. I have no idea why the dates keep jumping around. This makes no sense. All my experience with the League Connect scheduling system prior to this is that games for a given subround are always attempted to be scheduled on the next available game date as configured in the schedule's settings. To add to the confusion, in the below video we can see that even though some games were automatically scheduled by the system for wrong (later) dates, I am able to move them back to the correct date with no errors. There are no scheduling conflicts at all. So I don't know why the system isn't putting these games on the correct date in the first place. Edit (2/25/2018): I b...

Big Issue - Minor User Interface Inefficiencies

One of the big issues of StackSports League Connect scheduling system is the many small inefficiencies in the UI. For example: The order of columns in list displays can be rearranged & each resized, but these changes do not persist after you leave that screen. Filtering lists by various fields is inefficient because it requires use a a single dropdown for all of them, and you then have to type the filters one at a time. Reloading the browser window does not return you to the screen you were on. Each of these are issues because: Many columns are useless or simply not relevant to the task at hand. It is very helpful to move the columns you need to see to the left, and move the others off to the right (you have to scroll to the right to see them, but that's okay because you don't really need to see them anyway). The system does not remember your last layout. And there is no way to save default preferences. So every time you return to that page (which happens a...

Outside teams can't view print a concise schedule and their contact info is inaccessible

Image
This is one of the more frustrating issues because it affects more than just me. Our league has 18 outside teams this season who are not member-affiliates of our league and don't use StackSports. As a result, we enter these teams manually using the "Outside Teams" functionality of the League Connect system. Unfortunately there is a bug that prevents these teams from viewing or printing their concise schedule, and also prevents the coaches contact info from being accessible. This means coaches can't easily get the team's contact info when they need to coordinate details (such as for reschedules due to rain outs, etc.). I often receive these contact requests during the season and slow the process down for everyone. Although we can (and do) distribute a coach contact list, this bug is still a pain because people become accustomed to the convenient functionality. Also, for teams to not be able to filter the schedule down to their own games is a pain for them. ...